Rule 31 is real. I was a grunt for 15 years.
- You are not Superman.
- If it is stupid but works, it is not stupid.
- Don’t look conspicuous – it draws fire.
- When in doubt, call artillery.
- Never share a foxhole with anyone braver than you.
- Never forget, your weapons were made by the lowest bidder.
- If your attack is going well – it’s an ambush.
- No plan survives first contact.
- Five-second grenade fuses are merely a suggestion – see rule 6.
- Try to look unimportant because snipers shoot at those that look important.
- If you are forward of your position, artillery will fall short.
- The enemy diversion you are ignoring is the main attack.
- The important things are always simple
- The simple things are always hard.
- The easy way is always mined.
- If you are short of everything except the enemy, you are in combat.
- When you have secured the area, make sure the enemy knows it.
- Incoming fire always has the right of way.
- Friendly fire – isn’t.
- If the enemy is in range, so are you.
- No combat unit has ever passed inspection.
- Beer math: Two beers times 40 men equals 60 cases.
- Things that must be together to work usually can not be shipped together.
- Radios fail as soon as you desperately need fire support.
- Anything you do can get you shot – including doing nothing.
- Tracers work both ways.
- The only thing more accurate than incoming enemy fire is incoming friendly fire.
- Making it tough for the enemy to get in makes it difficult for you to get out.
- If you take more than your fair share of objectives – command will give you more objectives to take.
- Professional soldiers are predictable. Unfortunately, the world is full of amateurs.
- Murphy was a grunt.